What we believe
A lab, not a factory.
GASPEROHLAB exists to explore. We move between games, apps, AI and systems freely, letting each discipline sharpen the others. A factory optimises for throughput; a lab optimises for learning. We stay small on purpose, keep the loop between idea and working software short, and let the work that survives that pressure be the work we put our name on.
- 6
- Products in production
- 4
- Disciplines with work behind them
- 2025
- Founded
- 100%
- Independently owned
01/The principles
Five rules we actually keep
Curiosity first
Every project begins with a question, not a spec. We chase the interesting problem and see where it leads.
Build to learn
Prototypes over pitch decks. The fastest way to understand an idea is to make it real and press on it.
Ship what matters
Not everything survives the lab — and that's the point. We keep the work that earns its place in production.
Depth over breadth
We'd rather build one thing properly than ten things halfway. Focus is a feature, and saying no is part of the craft.
Own the whole stack
From the model to the metal, we build and hold our own tools. No black boxes we can't open, no dependencies we can't replace.
Is it real, does it work, and would we stake our name on it? Nothing leaves the lab until the answer is yes, three times over.
02/And what we won't
The list of things we say no to
An ethos is as much about what you refuse as what you chase. These are the defaults everyone else in the category accepts — and the ones we don't.
- No 01Hand over a dependency you can't replace. Client work ships with its source and the reasoning behind it — what you commissioned is yours.
- No 02Ship black boxes. If we can't open it and explain it, we won't hand it over.
- No 03Take a roadmap from a committee. No investors steering, no quarterly theatre, no feature by consensus.
- No 04Confuse motion with progress. Most of our ideas die in the second week — on purpose — so the survivors are worth it.
- No 05Chase every discipline halfway. Depth over breadth, every time. Saying no is part of the craft.
03/One roof
Four disciplines that sharpen each other
Games, apps, AI and systems don't sit in separate teams here. The simulation work that makes a game feel alive is the same instinct that makes a planning tool feel calm; the model we train for one firm sharpens the tools we build for everyone.
Games
Systemic games where the story is whatever the simulation did to you this run.
Apps
Calm, focused tools for people who've bounced off bloated software.
AI
Models fine-tuned on one industry's documents, on infrastructure we run ourselves.
Systems
The engines, pipelines and tooling that hold everything else together.
Taking one new project for Q4 2026
Have something worth building?
A game, an app, an AI model, or a problem that doesn't have a name yet — tell us about it and we'll build the prototype.